You are a game character.
You are asked to be here to defeat PAIN(Level-Undefined).
These are your stats:
''[[Get Starting Items]]''
Health is $Health.
Strenght is $Strength.
(Set:$AttackPower to $Damage*$Strength)
AttackPower is$AttackPower
Your Level is $Level.
You currently have $Gold Gold.
Your title is $Title
''You set out to''
''[[Sleep]]
[[Adventure]]
[[Shop]]''
''IMPORTANT-DON'T CLICK GET STARTING ITEMS AFTER PLAYING SOME TIME.''
You step out of the novice village and saw a slime.You decided to:
[[Fight Slime]]
[[Flee]]
Welcome,Customer. **Prices change according to proness.
What would you like to buy?
1)Very Small Strength Potion | 1)2nd Very Small Strength Potion
-Increases Strength by 1 | -Increase Strength by 5
-250 Gold | -2500 Gold.
2)Small Strength Potion | 2)2nd Small Strength Potion
-Increases Strength by 3 | -Increases Strength by 10
-700 Gold | -5000 Gold
3)Strength Potion | 3)2nd Strength Potion
-Increases Strength by 6 | -Increases Strength by 15
-1300 Gold | -7500 Gold
''[[Buy Very Small Strength Potion]]
[[Buy Small Strength Potion]]
[[Buy Strength Potion]]''
''[[Get Out Of Here]]''
You go to a spring and then to an Inn.You sleep there and woke up
(Set:$Health to $Health)
(Set:$Days to $Days+1)
''[[Main]]''
(if:$MonsterKills >10)[''Since you are more good now, you get better potions at not so low prices hehee-Owner
[[2nd Very Small Strength Potion]]'']
(else:)[
(if:$Gold >=250)[ (Set:$Strength to $Strength+1)
(Set: $Gold to $Gold-250) (Display:"Shop")]
(else:)[''You don't have enough gold!''(Display:"Shop")]]
(if:$MonsterKills >10)[''Since you are more good now, you get better potions at not so low prices hehee-Owner
[[2nd Small Strength Potion]]'']
(if:$Gold >=700)[(Set:$Strength to $Strength+3)
(Set: $Gold to $Gold-700) (Display:"Shop")]
(else:)[''You don't have enough gold!''(Display:"Shop")]
(if:$MonsterKills >10)[''Since you are more good now, you get better potions at not so low prices hehee-Owner
[[2nd Strength Potion]]'']
(if: $Gold >=1400)[(Set:$Strength to $Strength+6)
(Set: $Gold to $Gold-1400) (Display:"Shop")]
(else:)[''You don't have enough gold!''(Display:"Shop")]
(Set:$Health to 100)
(Set:$Strength to 5)
(Set:$Damage to 1)
(Set:$AttackPower to $Strength*$Damage)
(Set:$Gold to 1000)
(Set:$Level to 1)
(Display:"Main")
The Owner of the shop saw and smelled you shit your pants.He picked you up and threw you out of the shop to save his customers.
''[[Main]]''
You use your game powers to see the stats of the slime.
(Set:$MonsterHealth to 50)
(Set:$MonsterStrength to 5)
(Set:$MonsterDamage to 1)
(Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength)
Health-$MonsterHealth.
Strength-$MonsterStrength.
AttackPower-$MonsterAttackPower
(if: (either: 0, 1) is 0)[
''The Slime attacks you!''
(set: $Health to $Health -(either: 5,10))
(if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ]
(else:)[ ''Your health is $Health.''
''[[Fight Slime]]
[[Flee]]''
]
]
(else:)[ ''You hit the monster!''
(set:$MonsterHealth is $MonsterHealth -(either: $AttackPower,$AttackPower*2,$AttackPower))
(if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1)
''The [[Slime Is Dead]]!'' ]
(else:)[
''The Slime's Health is $MonsterHealth.''
''[[Fight Slime]]
[[Flee]]''
]
]
Some other players saw you flee from the monster and made fun of you. As a result,you felt weak.
(if:$Level >0)[(Set:$Damage to $Damage-1) (Display:"Main")]
(else:)[(Set:$Damage to $Damage-1)(Display:"Main")]
(Set:$Drop to (random:50,150))
(Set:$Damage to $Damage+1)
''Congrats,Your Damage stat has increased by 1.''
(if:$MonsterKills > 0)[Go to [[FirstReward]]]
(else:)[
(Set:$Gold to $Gold+$Drop)
''You got the spoils of the war.Gold-$Gold.''
''[[Fight Grunt]]
[[Main]]''
]
''Since you killed your first monster, you get extra gold-75 and a title-"Shitty Player".''
(Set:$Drop to (random:50,150))
(Set:$Gold to $Gold+$Drop+75)
(Set:$Title to "Shitty Player")
(Set:$Level to $Level+3)
(Set:$Damage to $Damage+3)
(Set:$Health to $Health+510)
''Because of your title,Damage and Level increase by 3.As a Result,Your Health also Increases.
Your Current Level is $Level.
Your Current Damage is $Damage.
Your Current Health is $Health.''
''[[Fight Grunt]]
[[Main]]''
You use your game powers to see the stats of the Grunt.
(Set:$MonsterHealth to 150)
(Set:$MonsterStrength to 15)
(Set:$MonsterDamage to 2)
(Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength)
Health-$MonsterHealth.
Strength-$MonsterStrength.
Damage Can be done-$MonsterDamage
(if: (either: 0, 1) is 0)[
''The Grunt attacks you!''
(set: $Health to $Health -(either: 30,60))
(if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ]
(else:)[ ''Your health is $Health.''
''[[Fight Grunt]]
[[Flee]]''
]
]
(else:)[ ''You hit the monster!''
(set:$MonsterHealth is $MonsterHealth -(either: $AttackPower,$AttackPower*2,$AttackPower))
(if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1)
''The [[Grunt Is Dead]]!'' ]
(else:)[
''The Grunt's Health is $MonsterHealth.''
''[[Fight Grunt]]
[[Flee]]''
]
]
(Set:$Drop to (random:150,450))
(Set:$Damage to $Damage+2)
''Congrats,Your Damage stat has increased by 2.''
(Set:$Gold to $Gold+$Drop)
''You got the spoils of the war.Gold-$Gold.''
''[[Fight Magikarp]]
[[Main]]''
]
You use your game powers to see the stats of the Magikarp.
(Set:$MonsterHealth to 500)
(Set:$MonsterStrength to 5)
(Set:$MonsterDamage to 1)
(Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength)
Health-$MonsterHealth.
Strength-$MonsterStrength.
Damage Can be done-$MonsterDamage
(if: (either: 0, 1) is 0)[
''The Magikarp attacks you!''
(set: $Health to $Health -(either: 5,10))
(if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ]
(else:)[ ''Your health is $Health.''
''[[Fight Magikarp]]
[[Flee]]''
]
]
(else:)[ ''You hit the monster!''
(set:$MonsterHealth is $MonsterHealth - (either: $AttackPower,$AttackPower*2,$AttackPower))
(if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1)
''The [[Magikarp Is Dead]]!'' ]
(else:)[
''The Magikarp's Health is $MonsterHealth.''
''[[Fight Magikarp]]
[[Flee]]''
]
]
(Set:$Drop to (random:450,1350))
(Set:$Damage to $Damage+2)
''Congrats,Your Damage stat has increased by 2.''
(Set:$Gold to $Gold+$Drop)
''You got the spoils of the war.Gold-$Gold.''
''[[Fight Unown]]
[[Main]]''
]
You use your game powers to see the stats of the Unown.
(Set:$MonsterHealth to 1000)
(Set:$MonsterStrength to 10)
(Set:$MonsterDamage to 1)
(Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength)
Health-$MonsterHealth.
Strength-$MonsterStrength.
Damage Can be done-$MonsterDamage
(if: (either: 0, 1) is 0)[
''The Magikarp attacks you!''
(set: $Health to $Health -(either: 10,20))
(if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ]
(else:)[ ''Your health is $Health.''
''[[Fight Unown]]
[[Flee]]''
]
]
(else:)[ ''You hit the monster!''
(set:$MonsterHealth is $MonsterHealth - (either: $AttackPower,$AttackPower*2,$AttackPower))
(if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1)
''The [[Unown Is Dead]]!'' ]
(else:)[
''The Unown's Health is $MonsterHealth.''
''[[Fight Unown]]
[[Flee]]''
]
]
(Set:$Drop to (random:1350,4050))
(Set:$Damage to $Damage+5)
''Congrats,Your Damage stat has increased by 5.''
(if:$MonsterKills > 10)[Go to [[SecondReward]]]
(else:)[
(Set:$Gold to $Gold+$Drop)
''You got the spoils of the war.Gold-$Gold.''
''[[Fight FrenzyBoar]]
[[Main]]''
]
''Since you killed your 10th monster, you get extra gold-100 and a title-"Shit,A Player".''
(Set:$Drop to (random:1350,4050))
(Set:$Gold to $Gold+$Drop+75)
(Set:$Title to "Shit,A Player")
(Set:$Level to $Level+5)
(Set:$Damage to $Damage+5)
(Set:$Health to $Health+850)
''Because of your title,Damage and Level increase by 5.As a Result,Your Health also Increases.
Your Current Level is $Level.
Your Current Damage is $Damage.
Your Current Health is $Health.''
''[[Fight FrenzyBoar]]
[[Main]]''
You use your game powers to see the stats of the Unown.
(Set:$MonsterHealth to 1000)
(Set:$MonsterStrength to 25)
(Set:$MonsterDamage to 5)
(Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength)
Health-$MonsterHealth.
Strength-$MonsterStrength.
Damage which could be done-$MonsterDamage
(if: (either: 0, 1) is 0)[
''The FrenzyBoar attacks you!''
(set: $Health to $Health -(either: 10,20))
(if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ]
(else:)[ ''Your health is $Health.''
''[[Fight FrenzyBoar]]
[[Flee]]''
]
]
(else:)[ ''You hit the monster!''
(set:$MonsterHealth is $MonsterHealth - (either: $AttackPower,$AttackPower*2,$AttackPower))
(if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1)
''The [[FrenzyBoar Is Dead]]!'' ]
(else:)[
''The FrenzyBoar's Health is $MonsterHealth.''
''[[Fight FrenzyBoar]]
[[Flee]]''
]
]
(Set:$Drop to (random:4050,12150))
(Set:$Damage to $Damage+2)
''Congrats,Your Damage stat has increased by 2.''
(Set:$Gold to $Gold+$Drop)
''You got the spoils of the war.Gold-$Gold.''
''[[Fight Pain]]
[[Main]]''
]
(if:$Gold >=2500)[ (Set:$Strength to $Strength+5)
(Set: $Gold to $Gold-2500) (Display:"Shop")]
(else:)[''You don't have enough gold!''(Display:"Shop")]]
(if:$Gold >=5000)[ (Set:$Strength to $Strength+10)
(Set: $Gold to $Gold-5000) (Display:"Shop")]
(else:)[''You don't have enough gold!''(Display:"Shop")]]
(if:$Gold >=7500)[ (Set:$Strength to $Strength+15)
(Set: $Gold to $Gold-7500) (Display:"Shop")]
(else:)[''You don't have enough gold!''(Display:"Shop")]]
You use your game powers to see the stats of the Unown.
(Set:$MonsterHealth to 5000)
(Set:$MonsterStrength to 50)
(Set:$MonsterDamage to 7)
(Set:$MonsterAttackPower to $MosnterDamage*$MonsterStrength)
Health-$MonsterHealth.
Strength-$MonsterStrength.
Damage which could be done-$MonsterDamage
(if: (either: 0, 1) is 0)[
''The Pain attacks you!''
(set: $Health to $Health -(either: 10,20))
(if: $Health < 1)[ ''You are dead!''(Set:$Health to 0)(Set:$Strength to 0)(Set:$Damage to 0)(Set:$Level to 0)(Set:$Gold to 0) (Display:"Main") ]
(else:)[ ''Your health is $Health.''
''[[Fight Pain]]
[[Flee]]''
]
]
(else:)[ ''You hit the monster!''
(set:$MonsterHealth is $MonsterHealth - (either: $AttackPower,$AttackPower*2,$AttackPower))
(if: $MonsterHealth < 1)[(Set:$MonsterKills to $MonsterKills+1)
''The [[Pain Is Dead]]!'' ]
(else:)[
''The Pain's Health is $MonsterHealth.''
''[[Fight Pain]]
[[Flee]]''
]
]
(Set:$Damage to $Damage+100)
Congrats,You completed the game,
Your Damage increases by 100
[[Main]]
*Creator Notes-Can start game again by clicking get starting equips.
*Creator Notes-Will upgrade game tomorrow.